Good morning Year 6!

 

In computer graphics, turtle graphics are vector graphics using a relative cursor (the “turtle”) upon a Cartesian plane. Turtle graphics is a key feature of the Logo programming language.

Programming is a form of problem-solving. It involves locating your problem, analysing it, designing a framework for the solution, writing the actual code for it, testing your algorithm, and, finally, writing a documentation for it.

Please have a look at this: Turtle Graphics: Intro

and then carefully watch this: Turtle Graphic: Loops.

When you are done creating the loops and practising what is in the video instructions, you can experiment!

You can try it out by clicking here: Python LGFL

I have circled in blue the bits that you can move down (as shown with arrows) then you can type in the boxes and when you are done you just click ‘Run!’

Year 6, please make sure you watch the video tutorials before beginning as they will explain how to use the programme.

Let us know how you find it and what you manage to create! You could take a ‘Screenshot’ of what you create and send it to us via the Homework Uploader for the attention of Miss Carruthers. 

Have fun!

Mrs Avdiu xx

Eliza’s graphics

Elly’s graphics

8 comments on “Computing -Turtle Graphics (Thu 18.6.20)

  1. This sounds like good fun!

  2. Miss Carruthers says:

    Let us know how it goes 🙂

  3. Hi Mrs. Avdiu

    it was really fun to start of the day with this activity.

  4. Miss Carruthers says:

    I’m glad you enjoyed it so much!

  5. This will be really fun to do for a finishing task!?

  6. Miss Carruthers says:

    Glad to hear that you are looking forward to it 🙂

  7. Hi Miss Carruthers, Miss Avidu and Miss Gorick.
    That was lots of fun I really enjoyed it!!!

    ???!!!!!!

  8. Miss Carruthers says:

    Oh I’m so glad that you enjoyed it so much 🙂

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